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Author Topic: Weighted texturing  (Read 664 times)

Hugh

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Weighted texturing
« on: April 14, 2022, 04:22:53 AM »
Hi,

It would be great to be able to set per-camera weighting for texturing. so we can control the priority that each camera is given.

Currently we can enable or disable cameras, but it would also be good to allow cameras to still be available, but with a lower weighting

DayGeckoArt

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Re: Weighted texturing
« Reply #1 on: April 19, 2022, 10:18:44 AM »
Hi,

It would be great to be able to set per-camera weighting for texturing. so we can control the priority that each camera is given.

Currently we can enable or disable cameras, but it would also be good to allow cameras to still be available, but with a lower weighting

I agree this would be a good feature. Even allowing you to manually choose an area defined by seamlines set the camera would be an improvement, vs making you draw a polygon