Hello,
Working lately on a drone acquisition, I have been stroke by the poor quality of dense cloud noise filtering. I eventually found a topic talking about the same issue :
https://www.agisoft.com/forum/index.php?topic=10362.15The last post from Dieter give me the answer :
Hello
I had the same problems and was amazed at the poor quality of the point cloud in the latest version. Starting with one of the last versions, the dense_cloud_max_neighbors parameter was set to 100 by default.
Experience has shown that this value was too low for me. Especially with objects that were photographed against the sky, extreme deviations formed.
I set this value to -1 and the calculation time was much longer. Now the point clouds are in the quality of the past again.
I hope I could help.
Greeting
Dieter
The default number of depth maps used for the dense cloud filtering stage have indeed been changed - in June if I am not mistaken - shifting from no limit to 100, without any mention in the change log. To get back to the previous behaviour, you now must use the well known tweak main/dense_cloud_max_neighbors and set it to -1.
This is a major issue for me, as this undocumented change vastly impact the quality of dense cloud on at least some kind of projects. It would have saved me a lot of time and headaches if I have been aware of this change. I understand that this new threshold probably works in most cases but a change so sensitive should have been clearly explained.
You can find attached exemples of how the number of depth maps used impacts this project (default 100, 350 and 850) and the position of the cameras (heavy overlap)
It would be great if in the futur this kind of changes could be more documented.
Regards.