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Author Topic: 1.6.0 Masks are not working at Build Mesh from Depth maps  (Read 2825 times)

3DandVR

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1.6.0 Masks are not working at Build Mesh from Depth maps
« on: January 03, 2020, 11:04:40 AM »
Is there bug with masking at build mesh or an new hidden setting or tweak?
Version: 1.6.0 Build 9925 (Standard)

In sparse cloud the masks in the pictures are working but in the Mesh (from Depth maps) the masked areas are still there.
Masking is not working at build mesh!?

I used the same workflow as in 1.5.5. With 1.5.5. it is working properly!



« Last Edit: January 03, 2020, 11:07:06 AM by 3DandVR »

Alexey Pasumansky

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Re: 1.6.0 Masks are not working at Build Mesh from Depth maps
« Reply #1 on: January 03, 2020, 10:25:33 PM »
Hello 3DandVR,

Do you mean that the depth maps appear in the masked areas?
Best regards,
Alexey Pasumansky,
Agisoft LLC

3DandVR

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Re: 1.6.0 Masks are not working at Build Mesh from Depth maps
« Reply #2 on: January 06, 2020, 12:51:59 PM »
Hallo Alexey

in the mesh there are remnants of a masked area.

In sparse Cloud and on the texture masking works fine
« Last Edit: January 06, 2020, 12:54:16 PM by 3DandVR »

Mak11

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Re: 1.6.0 Masks are not working at Build Mesh from Depth maps
« Reply #3 on: January 06, 2020, 02:29:39 PM »
Isn't this just the vertex colorisation? Does the mesh have polys that should have been masked?
Looks like mesh colorisation simply doesn't take the masks into account.

Mak
« Last Edit: January 07, 2020, 10:27:02 AM by Mak11 »