I built a mesh of statue and built texture using 4x 4096 textures, generic uv and mosaic blending, then exported the mesh and tidied up the geometry slightly in another software (Cyclone 3DR).
I reimported the mesh and was unable to build texture for it (it sticks at parameterizing atlas 10%)
I then tried it on the original mesh, and it also stuck at 10%.
I removed all textures from the chunk, and depth maps and still it sticks.
I've uploaded the psz file here for you to look at.
https://we.tl/t-mr36vvZxO7It contains the original Metashape mesh and my slightly tidied version. It is the uv parameterization of both that it seems to have a problem with.
Parameterizing texture atlas...
Model size: 318676 faces, 166223 vertices
Performing initial subdivision...
Division threshold 100000
chart 0 faces: 90155
chart 1 faces: 47480
chart 2 faces: 39135
chart 3 faces: 35740
chart 4 faces: 29273
chart 5 faces: 26405
chart 6 faces: 17963
chart 7 faces: 16539
done. (in 0.64 sec). Got 574 initial parts.
top 8 mean: 37836.3 stddev: 22047.8
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