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Author Topic: Bake textures from multiple models as source  (Read 2473 times)

wojtek

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Bake textures from multiple models as source
« on: February 06, 2020, 04:53:53 PM »
Being able to bake textures from multiple model sources at once would be welcome (we often have meshes that are split into parts due to the density).

Alexey Pasumansky

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Re: Bake textures from multiple models as source
« Reply #1 on: February 06, 2020, 05:44:21 PM »
Hello wojtek,

I think that as a workaround you can merge original meshes/chunks (a new mesh with the multiple texture pages will be created) and then use such merged mesh as a source for the texture transfer when building the diffuse map.
Best regards,
Alexey Pasumansky,
Agisoft LLC

wojtek

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Re: Bake textures from multiple models as source
« Reply #2 on: February 07, 2020, 12:32:55 PM »
Hello wojtek,

I think that as a workaround you can merge original meshes/chunks (a new mesh with the multiple texture pages will be created) and then use such merged mesh as a source for the texture transfer when building the diffuse map.

Hey,

I didn't think that merging would keep textures intact. Should've known better. Thanks! :)