Forum

Author Topic: 1.6.0 Build Texture from model bug  (Read 3927 times)

wojtek

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
1.6.0 Build Texture from model bug
« on: January 18, 2020, 02:36:36 PM »
Hey,

Bit depth of source model's texture does not carry over (16 bit gets converted to 8bit during a Model-Model Build Texture).


wojtek

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: 1.6.0 Build Texture from model bug
« Reply #1 on: February 01, 2020, 03:05:59 PM »
Hey Alexey,

Has this been noticed?

The projection from model to model is really great but the degradation in bit depth is a bit of an issue :(

Alexey Pasumansky

  • Agisoft Technical Support
  • Hero Member
  • *****
  • Posts: 15177
    • View Profile
Re: 1.6.0 Build Texture from model bug
« Reply #2 on: February 01, 2020, 05:32:35 PM »
Hello Wojtek,

The loss of bit depth for the texture transfer should be fixed in the next version update.
Best regards,
Alexey Pasumansky,
Agisoft LLC

wojtek

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: 1.6.0 Build Texture from model bug
« Reply #3 on: February 06, 2020, 04:59:52 PM »
Hello Wojtek,

The loss of bit depth for the texture transfer should be fixed in the next version update.

Ok, Great, Thanks!