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Different Texture from AgiSoft to Unity.
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Topic: Different Texture from AgiSoft to Unity. (Read 1814 times)
ffn293
Newbie
Posts: 4
Different Texture from AgiSoft to Unity.
«
on:
February 14, 2020, 12:21:27 AM »
I'm currently using Agisoft Standard to create a model and import it into Unity but whenever I import it I get a different texture? I'm not quite sure what the problem is. I've used Delighter but it didn't do much. am I doing anything wrong? Any help is appreciated. Thanks
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 14843
Re: Different Texture from AgiSoft to Unity.
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Reply #1 on:
February 14, 2020, 01:31:02 AM »
Hello ffn293,
What is the texture atlas resolution and how many pages are in the atlas?
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Best regards,
Alexey Pasumansky,
Agisoft LLC
ffn293
Newbie
Posts: 4
Re: Different Texture from AgiSoft to Unity.
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Reply #2 on:
February 14, 2020, 03:59:03 PM »
Texture 4,096 x 4,096 x 2, 4 bands, uint8
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 14843
Re: Different Texture from AgiSoft to Unity.
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Reply #3 on:
February 14, 2020, 04:47:21 PM »
Is it possible that Unity shows only single page of the texture atlas or the texture page is interpreted incorrectly (as rotated by 90% or flipped)? Are you observing similar issues, if the single page texture is generated?
Also please specify the version of Metashape used and export format used.
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Last Edit: February 14, 2020, 04:59:30 PM by Alexey Pasumansky
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Best regards,
Alexey Pasumansky,
Agisoft LLC
ffn293
Newbie
Posts: 4
Re: Different Texture from AgiSoft to Unity.
«
Reply #4 on:
February 14, 2020, 05:26:49 PM »
Metashape Standard, It is possible because the carpet does apply on a little section of the seats. How can I fix it?
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ffn293
Newbie
Posts: 4
Re: Different Texture from AgiSoft to Unity.
«
Reply #5 on:
February 17, 2020, 09:17:53 PM »
Update: I figured out the problem. I was using JPEG instead of Raw data.
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