Here is a comparision between UVs coming from 1.6.2 and 1.6.1.
The packing is way too sparse in 1.6.2 - it gets fill ratio of 43% vs 67% on the same mesh in 1.6.1.
I appreciate all the recent development but you guys change things that catch us by surprise during production (this was not mentioned in the change log)
Can we Please have any control over how the packing is done at least via tweak value?