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Author Topic: Parameterizing Texture Atlas now taking extremely long  (Read 3537 times)

danderson4

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Parameterizing Texture Atlas now taking extremely long
« on: April 09, 2020, 05:16:40 PM »
Hello,
I'm using Metashape 1.6.1 on a Windows 10 machine and since upgrading to 1.6.1, the parameterizing texture atlas step of build textures seems to take 2-3 times longer than it did in earlier versions.  I haven't timed it to get a specific increase in time, but i have rerun textures on models created with 1.5.x and there is definitely an significant increase in the time to complete this step in the texturing process.
Anyone else encountering similar issues?

Alexey Pasumansky

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Re: Parameterizing Texture Atlas now taking extremely long
« Reply #1 on: April 09, 2020, 07:39:35 PM »
Hello danderson4,

It would be helpful if you could provide processing logs for comparison between 1.6 and older versions and/or the mesh file that we can use to reproduce the difference on our side.
Best regards,
Alexey Pasumansky,
Agisoft LLC

danderson4

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Re: Parameterizing Texture Atlas now taking extremely long
« Reply #2 on: April 12, 2020, 12:46:35 AM »
Alexey,
I will try.  I have to see if I still have the install files for the earlier version.  Like I mentioned in the post, the increase is only anecdotal.  I was just wondering if anyone felt like they were experiencing the same thing.

wojtek

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Re: Parameterizing Texture Atlas now taking extremely long
« Reply #3 on: April 12, 2020, 12:23:09 PM »
I think it's worth noting that the UV parametrization has changed quite a bit since 1.5 and it's kind of hard to compare performance directly.