Hi everyone,
I've created a high quality mesh model from a building with big glass structures, using Metashape 1.6. I know that the recommended way to run mesh is with mild filtered depth maps, however I get massive holes wherever there is glass. Oddly, if I use aggresive depth maps filtering the glass gets reconstructed much better, but the rest model is not as smooth.
Between 1.6.1 and 1.6.2 I also noticed a worsening of my mesh model - the surface is less smooth and the lines are less straight.
Is there any way of improving mesh model from depth maps with mild filtering? I even tried in 1.6.3 but I still get holes in the glass.
If not, is there at least a way to go back to 1.6.1's mesh model generation?
I can get slightly better results by using the visibility consistent method tweak, but I'd prefer to avoid this method, since it's really RAM-expensive.
Any help is much appreciated!
Thank you in advance,
Alex