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Author Topic: Decimating Mesh - What About Texture?  (Read 5459 times)

jazzyj

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Decimating Mesh - What About Texture?
« on: June 24, 2020, 07:14:03 PM »
I decimated a mesh from 25 million to 15 million faces (it was of a group of buildings).  The geometry of the buildings looks good but the texture looks terrible.  (Texture was arbitrary mappying 10 X 8192px mesh pages)  Do I need to regenerate the texture after decimating the model?

jazzyj

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Re: Decimating Mesh - What About Texture?
« Reply #1 on: June 24, 2020, 08:56:49 PM »
Took a while to process but I tried it and the answer is yes, you have to regenerate the texture to better fit the decimated mesh.

Alexey Pasumansky

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Re: Decimating Mesh - What About Texture?
« Reply #2 on: June 25, 2020, 01:51:21 AM »
Hello jazzyj,

Texture is discarded when Decimate mesh command is used.

However, instead the texture re-building from the images you can use texture transfer option, if the high resolution textured mesh has been kept in the same chunk.
Best regards,
Alexey Pasumansky,
Agisoft LLC