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Decimating Mesh - What About Texture?
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Topic: Decimating Mesh - What About Texture? (Read 5459 times)
jazzyj
Jr. Member
Posts: 87
Decimating Mesh - What About Texture?
«
on:
June 24, 2020, 07:14:03 PM »
I decimated a mesh from 25 million to 15 million faces (it was of a group of buildings). The geometry of the buildings looks good but the texture looks terrible. (Texture was arbitrary mappying 10 X 8192px mesh pages) Do I need to regenerate the texture after decimating the model?
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jazzyj
Jr. Member
Posts: 87
Re: Decimating Mesh - What About Texture?
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Reply #1 on:
June 24, 2020, 08:56:49 PM »
Took a while to process but I tried it and the answer is yes, you have to regenerate the texture to better fit the decimated mesh.
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15168
Re: Decimating Mesh - What About Texture?
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Reply #2 on:
June 25, 2020, 01:51:21 AM »
Hello jazzyj,
Texture is discarded when Decimate mesh command is used.
However, instead the texture re-building from the images you can use texture transfer option, if the high resolution textured mesh has been kept in the same chunk.
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Best regards,
Alexey Pasumansky,
Agisoft LLC
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Decimating Mesh - What About Texture?
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