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Agisoft Metashape
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Texture De-Lighter
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Exclusion mask
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Topic: Exclusion mask (Read 4783 times)
inugames
Newbie
Posts: 2
Exclusion mask
«
on:
March 19, 2022, 09:01:45 PM »
Hi, I'm following the "stone wall "example on sketchfab, there are 2 steps
-Original model with shadow markup
-Original model with exclusion mask to prevent dark regions from being classified as shadow
I don't understand how can I make the exclusion mask without shadows and light marks? Is that a separate mask? I tried to paint extra color marks together with the light/shadow mask , but it doesn't seems to work, Could you explain those steps more in detail please?
https://sketchfab.com/3d-models/stone-wall-de-lighter-d08a5de8538c4852935667907e20d82a
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inugames
Newbie
Posts: 2
Re: Exclusion mask
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Reply #1 on:
March 19, 2022, 09:35:44 PM »
Sorry, I didn't read the docs attentively, it's a new Shadow scale map.
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Exclusion mask
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