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Author Topic: displacement/ height map baker  (Read 3428 times)

kirk

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displacement/ height map baker
« on: September 04, 2020, 04:10:52 PM »
I would love to see some height map baker integrated in Metashape. The way we could import retopo model  and bake height/displacement UDIM textures instead of dealing with super hi res meshes.


weirdmonkey0728

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Re: displacement/ height map baker
« Reply #1 on: September 05, 2020, 05:23:52 AM »
Agreed. an integrated baker for the most common PBR maps would be very much welcome and save another step in post processing.

Exorbitart

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Re: displacement/ height map baker
« Reply #2 on: October 01, 2020, 04:47:11 PM »
+1 ! Would be awesome !
Best case: possibility to bake displacement/normal maps from HQ mesh to lowpoly meshes (special: +including quadretopo) :) :o 8)
Would be a gamechanger for the 3d assets industry!

If this happen  I would by the professionell edition immediately !!

wojtek

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Re: displacement/ height map baker
« Reply #3 on: October 02, 2020, 01:56:58 PM »
We've developed a standalone app just for this purpose and it does help a lot when dealing with these resolutions. Not a trivial amount of development is required though :)

Exorbitart

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Re: displacement/ height map baker
« Reply #4 on: October 04, 2020, 06:19:42 PM »
We've developed a standalone app just for this purpose and it does help a lot when dealing with these resolutions. Not a trivial amount of development is required though :)

Where I can find it?

wojtek

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Re: displacement/ height map baker
« Reply #5 on: October 05, 2020, 12:46:21 PM »
We've developed a standalone app just for this purpose and it does help a lot when dealing with these resolutions. Not a trivial amount of development is required though :)

Where I can find it?

Internal use only (for the time being)