Sadly not resolved.
It now completes but it produces a completely black texture. :-(
I found that if I used the original (cleaned-up) mesh of roughly 15m faces Metashape just crashes half way through blending.
If I decimate to 5m faces it goes back to using the "legacy" paramaterization.
If I decimate to 10m faces it completes but, as I said, it creates a texture that is completely black.
I have made sure my drivers are completely up to date. And it is using the graphics card for blending. Log below:
2020-09-21 21:21:26 Agisoft Metashape Standard Version: 1.6.4 build 10928 (64 bit)
2020-09-21 21:21:26 Platform: Windows
2020-09-21 21:21:26 CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (laptop)
2020-09-21 21:21:26 CPU family: 6 model: 158 signature: 906EAh
2020-09-21 21:21:26 RAM: 63.9 GB
2020-09-21 21:21:27 OpenGL Vendor: NVIDIA Corporation
2020-09-21 21:21:27 OpenGL Renderer: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
2020-09-21 21:21:27 OpenGL Version: 4.6.0 NVIDIA 456.38
2020-09-21 21:21:27 Maximum Texture Size: 32768
2020-09-21 21:21:27 Quad Buffered Stereo: not enabled
2020-09-21 21:21:27 ARB_vertex_buffer_object: supported
2020-09-21 21:21:27 ARB_texture_non_power_of_two: supported
2020-09-21 21:21:34 LoadProject: path = D:/photogrammetry2/easton-maudit/easton-maudit-3.psx
2020-09-21 21:21:34 Loading project...
2020-09-21 21:21:35 loaded project in 0.786 sec
2020-09-21 21:21:35 Finished processing in 0.791 sec (exit code 1)
2020-09-21 21:22:00 DecimateModel: face count = 10000000, target = 0
2020-09-21 21:22:00 Decimating mesh...
2020-09-21 21:22:00 decimating mesh (15733774 -> 10000000)...
2020-09-21 21:22:18 done in 18.294 sec
2020-09-21 21:22:18 Peak memory used: 593.78 MB at 2020-09-21 21:22:12
2020-09-21 21:22:18 Finished processing in 18.353 sec (exit code 1)
2020-09-21 21:23:05 checking for missing images...Checking for missing images...
2020-09-21 21:23:05 done in 0.027 sec
2020-09-21 21:23:05 Finished processing in 0.027 sec (exit code 1)
2020-09-21 21:23:05 BuildTexture: mapping mode = Generic, page count = 1, texture size = 16384, texture type = Diffuse map, source data = Images, blending mode = Mosaic, fill holes = 1, ghosting filter = 1, enable_gpu = 1, relaxed_precision = 1
2020-09-21 21:23:05 Parameterizing texture atlas...
2020-09-21 21:23:05 Model size: 9999999 faces, 5002606 vertices
2020-09-21 21:23:16 Decimated to 999999
2020-09-21 21:23:16 Performing initial subdivision...
2020-09-21 21:23:19 Division threshold 100000
2020-09-21 21:23:20 chart 0 faces: 92828
2020-09-21 21:23:20 chart 1 faces: 84770
2020-09-21 21:23:20 chart 2 faces: 81034
2020-09-21 21:23:20 chart 3 faces: 81024
2020-09-21 21:23:20 chart 4 faces: 76803
2020-09-21 21:23:20 chart 5 faces: 76466
2020-09-21 21:23:20 chart 6 faces: 61606
2020-09-21 21:23:20 chart 7 faces: 53347
2020-09-21 21:23:20 done. (in 4.227 sec). Got 97 initial parts.
2020-09-21 21:23:20 top 8 mean: 75984.8 stddev: 11894.8
2020-09-21 21:24:10 *************************************************************************************************
2020-09-21 21:25:48 Scaling charts...
2020-09-21 21:25:48 done. (in 0.128 sec)
2020-09-21 21:25:48 Concatenating charts...
2020-09-21 21:25:48 done. (in 0.055 sec)
2020-09-21 21:25:48 Packing...
2020-09-21 21:25:48 Parametrization contains 689 charts
2020-09-21 21:25:49 Pack iteration 0 ratio 0.525
2020-09-21 21:26:10 Pack iteration 1 ratio 0.6625
2020-09-21 21:26:44 Pack iteration 2 ratio 0.73125
2020-09-21 21:27:16 Pack iteration 3 ratio 0.696875
2020-09-21 21:27:50 Pack iteration 4 ratio 0.679688
2020-09-21 21:29:06 done. (in 197.783 sec)
2020-09-21 21:29:06 Retrieving mesh
2020-09-21 21:30:07 Parameterizing done in 421.867 sec
2020-09-21 21:30:07 Blending textures...
2020-09-21 21:30:07 Found 2 GPUs in 0.153 sec (CUDA: 0.027 sec, OpenCL: 0.126 sec)
2020-09-21 21:30:07 Using device: GeForce RTX 2070 with Max-Q Design, 36 compute units, free memory: 6367/8192 MB, compute capability 7.5
2020-09-21 21:30:07 driver/runtime CUDA: 11010/8000
2020-09-21 21:30:07 max work group size 1024
2020-09-21 21:30:07 max work item sizes [1024, 1024, 64]
2020-09-21 21:30:08 Initializing context...
2020-09-21 21:30:08 Found device GeForce RTX 2070 with Max-Q Design driver version 1913225216, API version: 1.2.142, location 1::0
2020-09-21 21:30:08 Found device Intel(R) UHD Graphics 630 driver version 1644977, API version: 1.1.97, location 4294967295::4294967295
2020-09-21 21:30:08 Only NVIDIA and AMD devices are currently supported
2020-09-21 21:30:08 Context initialized...
2020-09-21 21:30:08 Context acquired...
2020-09-21 21:30:11 calculating mesh connectivity... done in 2.303 sec
2020-09-21 21:30:15 Initialized texture renderer
2020-09-21 21:30:15 Configuring pipeline...
2020-09-21 21:30:15 Initialized memory broker
2020-09-21 21:30:15 Configuring mosaic pipeline with outliers filtering
2020-09-21 21:30:15 Prefetcher image dims 1837 1837 3 1
2020-09-21 21:30:15 Constructed pipeline
2020-09-21 21:30:15 Relaxed precision enabled
2020-09-21 21:30:15 Collecting memory requests...
2020-09-21 21:30:15 Allocating memory requests...
2020-09-21 21:30:15 Estimated required video memory: 6345 MB
2020-09-21 21:30:15 Estimated device memory: total 8031 MB, used 461 MB, available 6826 MB
2020-09-21 21:30:15 Allocated 6351 MB of VRAM
2020-09-21 21:30:15 Allocated memory requests
2020-09-21 21:30:15 Configured pipeline
2020-09-21 21:30:15 Processing cameras...
2020-09-21 21:30:16 Loading mesh...
2020-09-21 21:30:16 Estimating camera contribution...
2020-09-21 21:30:20 Camera contribution estimated (in 3.95 sec)
2020-09-21 21:30:20 Avg camera fetch time: 3.62056e-06 sec
2020-09-21 21:30:20 Avg camera processing time: 0.000721941 sec
2020-09-21 21:30:20 estimating cameras resolution...
2020-09-21 21:43:18
2020-09-21 21:43:18 estimating cameras resolution done (in 778.75 sec)
2020-09-21 21:43:18 Avg camera fetch time: 1.32827e-05 sec
2020-09-21 21:43:18 Avg camera processing time: 0 sec
2020-09-21 21:43:19 detecting outliers...
2020-09-21 21:43:19 ?***************************************************************************************************************************************************************************************************

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2020-09-21 21:46:41 detecting outliers done (in 202.263 sec)
2020-09-21 21:46:41 Avg camera fetch time: 0.0312174 sec
2020-09-21 21:46:41 Avg camera processing time: 0.0727621 sec
2020-09-21 21:47:02 Compressed texture pages. (in 20.95 sec)
2020-09-21 21:47:27 Compressed texture pages. (in 24.813 sec)
2020-09-21 21:47:27 estimating quality...
2020-09-21 21:47:27 ?*****************************************************************************************************************************************************************************************************??**?*?********************************************?**********************************************************************************************************************************************************?**

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2020-09-21 21:52:47 estimating quality done. (in 319.888 sec)
2020-09-21 21:52:47 Avg camera fetch time: 0.038639 sec
2020-09-21 21:52:47 Avg camera processing time: 0.115212 sec
2020-09-21 21:52:47 blending textures...
2020-09-21 21:52:47 ?*****************************************************************************************************************************************************************************************************??**?*??*****************************************************************************************************************************************************************************************************

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2020-09-21 21:58:10 blending textures done. (in 323.227 sec)
2020-09-21 21:58:10 Avg camera fetch time: 0.0396542 sec
2020-09-21 21:58:10 Avg camera processing time: 0.116422 sec
2020-09-21 21:58:11 Processed cameras
2020-09-21 21:58:13 postprocessing atlas... done in 42.231 sec
2020-09-21 21:58:57 Finished processing in 2151.67 sec (exit code 1)