Hi,
I would like to position the region in referenced scene. When I do:
chunk.region.center= Metashape.Vector([0,0,0])
it goes to wrong place.
I managed to position it correctly by:
chunk.region.center= (chunk.transform.rotation.inv() * ((-chunk.transform.translation + center)/chunk.transform.scale))
Is there better/neater way to do this, to calculate region position in referenced coordinates?