Hello Alexy
Same error here, metashape quit without error in the log fle, mesh set in highest and high quality:
2021-01-03 03:24:41 Agisoft Metashape Standard Version: 1.7.0 build 11736 (64 bit)
2021-01-03 03:24:41 Platform: Windows
2021-01-03 03:24:41 CPU: AMD Ryzen Threadripper 1950X 16-Core Processor (desktop)
2021-01-03 03:24:41 CPU family: 23 model: 1 signature: 800F11h
2021-01-03 03:24:41 RAM: 127.9 GB
2021-01-03 03:24:42 OpenGL Vendor: NVIDIA Corporation
2021-01-03 03:24:42 OpenGL Renderer: GeForce RTX 2080 SUPER/PCIe/SSE2
2021-01-03 03:24:42 OpenGL Version: 4.6.0 NVIDIA 460.89
2021-01-03 03:24:42 Maximum Texture Size: 32768
2021-01-03 03:24:42 Quad Buffered Stereo: not enabled
2021-01-03 03:24:42 ARB_vertex_buffer_object: supported
2021-01-03 03:24:42 ARB_texture_non_power_of_two: supported
2021-01-03 03:24:46 Loading project...
2021-01-03 03:24:49 loaded project in 3.165 sec
2021-01-03 03:24:49 Finished processing in 3.198 sec (exit code 1)
2021-01-03 03:25:06 checking for missing images...Checking for missing images...
2021-01-03 03:25:12 done in 5.853 sec
2021-01-03 03:25:12 Finished processing in 5.853 sec (exit code 1)
2021-01-03 03:25:12 BuildModel: quality = High, depth filtering = Mild, PM version, source data = Depth maps, surface type = Arbitrary, face count = High, volumetric masking = 0, OOC version, interpolation = Enabled, vertex colors = 1
2021-01-03 03:25:12 Generating depth maps...
2021-01-03 03:25:12 Preparing 9964 cameras info...
2021-01-03 03:25:26 cameras data loaded in 13.268 s
2021-01-03 03:26:12 cameras graph built in 46.628 s
2021-01-03 03:26:12 filtering neighbors with too low common points, threshold=50...
2021-01-03 03:26:12 Camera 3878 has no neighbors
2021-01-03 03:26:12 Camera 3888 has no neighbors
2021-01-03 03:26:12 Camera 4026 has no neighbors
2021-01-03 03:26:12 Camera 4571 has no neighbors
...
2021-01-03 03:26:12 avg neighbors before filtering: 634.779 (90% filtered out)
2021-01-03 03:26:12 limiting neighbors to 40 best...
2021-01-03 03:27:32 avg neighbors before limiting: 61.1616 (55% limited out)
2021-01-03 03:27:32 neighbors number min/1%/10%/median/90%/99%/max: 0, 0, 6, median=37, 40, 40, 40
2021-01-03 03:27:32 cameras info prepared in 139.811 s
2021-01-03 03:27:35 saved cameras info in 3.159
2021-01-03 03:27:35 Partitioning 9964 cameras...
2021-01-03 03:27:35 number of mini clusters: 767
2021-01-03 03:27:35 256 groups: avg_ref=38.9219 avg_neighb=187.617 total_io=582%
2021-01-03 03:27:35 max_ref=39 max_neighb=381 max_total=420
2021-01-03 03:27:35 cameras partitioned in 0.071 s
2021-01-03 03:27:35 saved depth map partition in 0.011 sec
2021-01-03 03:27:39 loaded cameras info in 3.503
2021-01-03 03:27:39 loaded depth map partition in 0.01 sec
2021-01-03 03:27:39 already partitioned (38<=50 ref cameras, 184<=200 neighb cameras)
2021-01-03 03:27:39 group 1/1: preparing 222 cameras images...
2021-01-03 03:27:39 point cloud loaded in 0.086 s
2021-01-03 03:27:40 Found 2 GPUs in 0.174 sec (CUDA: 0.063 sec, OpenCL: 0.111 sec)
2021-01-03 03:27:40 Using device: GeForce RTX 2080 SUPER, 48 compute units, free memory: 6646/8192 MB, compute capability 7.5
2021-01-03 03:27:40 driver/runtime CUDA: 11020/8000
2021-01-03 03:27:40 max work group size 1024
2021-01-03 03:27:40 max work item sizes [1024, 1024, 64]
2021-01-03 03:27:40 Using device: GeForce RTX 2080 SUPER, 48 compute units, free memory: 6693/8192 MB, compute capability 7.5
2021-01-03 03:27:40 driver/runtime CUDA: 11020/8000
2021-01-03 03:27:40 max work group size 1024
2021-01-03 03:27:40 max work item sizes [1024, 1024, 64]
2021-01-03 03:29:10 group 1/1: cameras images prepared in 90.406 s
2021-01-03 03:29:10 group 1/1: expected peak VRAM usage: 4970 MB (775 MB max alloc, 9630x14397 mipmap texture, 40 max neighbors)
2021-01-03 03:29:10 group 1/1: 222 x frame
2021-01-03 03:29:10 group 1/1: 222 x uint8
2021-01-03 03:29:10 Found 2 GPUs in 0 sec (CUDA: 0 sec, OpenCL: 0 sec)
2021-01-03 03:29:10 Using device: GeForce RTX 2080 SUPER, 48 compute units, free memory: 6639/8192 MB, compute capability 7.5
2021-01-03 03:29:10 driver/runtime CUDA: 11020/8000
2021-01-03 03:29:10 max work group size 1024
2021-01-03 03:29:10 max work item sizes [1024, 1024, 64]
2021-01-03 03:29:10 Using device: GeForce RTX 2080 SUPER, 48 compute units, free memory: 6693/8192 MB, compute capability 7.5
2021-01-03 03:29:10 driver/runtime CUDA: 11020/8000
2021-01-03 03:29:10 max work group size 1024
2021-01-03 03:29:10 max work item sizes [1024, 1024, 64]
2021-01-03 03:29:10 [GPU 1] group 1/1: estimating depth map for 1/38 camera 225 (9 neighbs)...
2021-01-03 03:29:10 [GPU 2] group 1/1: estimating depth map for 2/38 camera 513 (40 neighbs)...
2021-01-03 03:30:14 Agisoft Metashape Standard Version: 1.7.0 build 11736 (64 bit)
2021-01-03 03:30:14 Platform: Windows
2021-01-03 03:30:14 CPU: AMD Ryzen Threadripper 1950X 16-Core Processor (desktop)
2021-01-03 03:30:14 CPU family: 23 model: 1 signature: 800F11h
2021-01-03 03:30:14 RAM: 127.9 GB
2021-01-03 03:30:14 OpenGL Vendor: NVIDIA Corporation
2021-01-03 03:30:14 OpenGL Renderer: GeForce RTX 2080 SUPER/PCIe/SSE2
2021-01-03 03:30:14 OpenGL Version: 4.6.0 NVIDIA 460.89
2021-01-03 03:30:14 Maximum Texture Size: 32768
2021-01-03 03:30:14 Quad Buffered Stereo: not enabled
2021-01-03 03:30:14 ARB_vertex_buffer_object: supported
2021-01-03 03:30:14 ARB_texture_non_power_of_two: supported
Happy New Year!