I get following error when blending textures in Build Tiled Model from Depth Maps:
Error: Cannot find suitable device
I think it is related to missing VK_EXT_shader_viewport_index_layer.
Using GPU GeForce GTX 670MX.
Same error appears when using Build Texture....
See attached log...
Update:
it seems version 1.6 has same missing extension issue for GPU GeForce GTX 670MX but it deals with it by continuing Texture Blending using CPU. See:
2020-11-06 01:47:46 Agisoft Metashape Professional Version: 1.6.5 build 11249 (64 bit)
2020-11-06 01:47:46 Platform: Windows
2020-11-06 01:47:46 CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (laptop)
2020-11-06 01:47:46 CPU family: 6 model: 58 signature: 306A9h
2020-11-06 01:47:46 RAM: 16.0 GB
2020-11-06 01:47:48 OpenGL Vendor: NVIDIA Corporation
2020-11-06 01:47:48 OpenGL Renderer: GeForce GTX 670MX/PCIe/SSE2
2020-11-06 01:47:48 OpenGL Version: 4.6.0 NVIDIA 425.31
....
2020-11-06 01:49:32 Blending textures...
2020-11-06 01:49:34 Found 1 GPUs in 0.433 sec (CUDA: 0.396 sec, OpenCL: 0.037 sec)
2020-11-06 01:49:36 Using device: GeForce GTX 670MX, 5 compute units, free memory: 2490/3072 MB, compute capability 3.0
2020-11-06 01:49:36 driver/runtime CUDA: 10010/8000
2020-11-06 01:49:36 max work group size 1024
2020-11-06 01:49:36 max work item sizes [1024, 1024, 64]
2020-11-06 01:49:36 got device properties in 0.001 sec, free memory in 2.467 sec
2020-11-06 01:49:36 Initializing context...
2020-11-06 01:49:37 Extension VK_EXT_shader_viewport_index_layer is missing on device
2020-11-06 01:49:37 Cannot use GPU. Reason: Cannot find suitable device
2020-11-06 01:49:37 Performing blending on CPU...
....
so maybe same approach can be taken to deal with this problem in v.1.7