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Author Topic: Maxscript LIDAR Loader  (Read 5587 times)

navalguijo

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Maxscript LIDAR Loader
« on: May 19, 2013, 05:49:01 PM »
Hi everybody!

I just played a little bit with the maxscript and created a LIDAR importer into MAX
I'm so glad this worked!!

Here is the Link:
http://www.scriptspot.com/3ds-max/scripts/lidar-loader

It takes some time and sometime it looks like a Crash but it comes back after a while...
I've been able to import 60.000 points into triangles in max... (I recommend checking the Collapse)

Usually I do export points from Agisoft without color nor normal info, just the XYZ
And then import that into the maxscript, I'll try some new stuff but the basic import is working now...
I'll post here the updates

If you try it let me know!!

EDIT: ONLINE
« Last Edit: May 22, 2013, 12:33:18 PM by navalguijo »

navalguijo

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Re: Maxscript LIDAR Loader
« Reply #1 on: May 22, 2013, 12:35:14 PM »
Already online in Scriptspot!

Nobody`s tried it?

Wishgranter

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Re: Maxscript LIDAR Loader
« Reply #2 on: May 22, 2013, 01:03:13 PM »
Hello Navalguijo

Why its not working with biger pointclouds ? its a MAX problem when importing or some internal sw limitation ?

 
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navalguijo

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Re: Maxscript LIDAR Loader
« Reply #3 on: May 22, 2013, 02:17:09 PM »
I think it is a MAX number of objects limitation, because when you don't use the Collapse option and you have like 60.000 triangle objects in the scene it can't really update the display in real time, but when you collapse them and it is only one object you can work easily with it.

This is the first version of the script. What i'm doing here is creating every point and then move them to their positions and in the end collapsing them all.

In the next version I will import every point and collapse it all at once, so there will be a maximum of only two objects in the scene, the point cloud and the new point...

Hope It works better! :)