Hello,
i'm struggling with the depth map generation performance (v 1.6.5),
currently processing a 10k x 20mp corridor mission, splitted into several chunk.
The cpu workload is around 25% I7 8700K and the GPU Quadro RTX 4000 is around 5%, both with peaks up to higher percentages but only 1/10 of processing time.
why is the depth map generation so slow? i feel like it was faster in previous versions. (very high, mild filtering, no tweaks)