Hi.
I am workng on a relatively small project for me, less than 2000 photos (I usually process bigger). Up until yesterday, everything worked smoothly under Metashape Standard 1.6.6. Then I updated to the newes release as suggested by the software. Since then I cannot process depth maps. Every time depth map generation is in progress, Metashape closes itself. But there is no error message in the log.
2021-01-06 21:40:35 [GPU 1] Camera 1694: level #4/4 (x4 downscale: 998x561, image blowup: 1996x1121) done in 1.331 s = 33% propagation + 61% refinement + 2% filtering + 0% smoothing
2021-01-06 21:40:35 [GPU 1] group 1/1: estimating depth map for 21/39 camera 1761 (40 neighbs)...
2021-01-06 21:40:37 [GPU 1] Camera 1761 samples after final filtering: 89% = 100% - 2% (not matched) - 1% (bad matched) - 0% (no neighbors) - 2% (no cost neighbors) - 5% (inconsistent normal) - 1% (estimated bad angle) - 0% (found bad angle) - 1% (speckles filtering)
2021-01-06 21:40:37 [GPU 1] Camera 1761: level #4/4 (x4 downscale: 998x561, image blowup: 1996x1121) done in 1.159 s = 33% propagation + 60% refinement + 3% filtering + 0% smoothing
2021-01-06 21:40:37 Peak VRAM usage updated: Camera 1761 (40 neihbs): 507 MB = 160 MB gpu_tmp_hypo_ni_cost (32%) + 128 MB gpu_neighbImages (25%) + 34 MB gpu_depth_map (7%) + 34 MB gpu_cost_map (7%) + 34 MB gpu_coarse_depth_map_radius (7%) + 34 MB gpu_coarse_depth_map (7%) + 25 MB gpu_normal_map (5%) + 12 MB gpu_neighbMasks (2%) + 12 MB gpu_tmp_normal (2%) + 8 MB gpu_mipmapNeighbImage (2%)
2021-01-06 21:40:37 [GPU 1] group 1/1: estimating depth map for 22/39 camera 1762 (38 neighbs)...
Windows event log shows only a general application crash, nothing speficic. But is has something to do with: C:\WINDOWS\System32\ucrtbase.dll.
I have tried on other similar projects and the result is the same - a quiet unexpected crash.
I have just tried on a project that has 58 cameras and everything worked. So the problem might have something to do with the number of cameras.
You might need my system info:
2021-01-06 21:59:02 Agisoft Metashape Standard Version: 1.7.0 build 11736 (64 bit)
2021-01-06 21:59:02 Platform: Windows
2021-01-06 21:59:02 CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (desktop)
2021-01-06 21:59:02 CPU family: 6 model: 60 signature: 306C3h
2021-01-06 21:59:02 RAM: 32.0 GB
2021-01-06 21:59:03 OpenGL Vendor: NVIDIA Corporation
2021-01-06 21:59:03 OpenGL Renderer: GeForce GTX 980M/PCIe/SSE2
2021-01-06 21:59:03 OpenGL Version: 4.6.0 NVIDIA 460.89
2021-01-06 21:59:03 Maximum Texture Size: 16384
2021-01-06 21:59:03 Quad Buffered Stereo: not enabled
2021-01-06 21:59:03 ARB_vertex_buffer_object: supported
2021-01-06 21:59:03 ARB_texture_non_power_of_two: supported
2021-01-06 21:59:11 Found 1 GPUs in 0.095 sec (CUDA: 0.02 sec, OpenCL: 0.075 sec)
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I wish I could give you more specific information, but there is no info whatsoever what is wrong. It just stops working while processing depth maps on bigger projects that worked with no issues for many years under previous versions.
Please fix the problem as soon as possible. For now I have downgraded Metashape to 1.6.6 until this issue is resolved. If you want me to test some tweaks on 1.7 I kept it as well. I can test some things out as long as I have clear instructions from you.