Hi all,
i notice that using extrapolated mesh generation will introduce a bowl effect at the edges, rendering the image projection at such edges wrong... see example where sparse cloud is colored by elevation and extraolated mesh rendered by TIN. It is clear that mesh at edges is distorted from reality....
PS. I just realized that extrapolated mesh using sparse cloud as source does create the bowl effect, but generating an extrapolated mesh fron dense cloud does not introduce this effect. See 2nd screen capure.
Sorry for inconvenience,