Author Topic: UDIM issue with 1010 texture  (Read 1233 times)


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UDIM issue with 1010 texture
« on: September 26, 2022, 12:55:24 AM »
Does anyone else happen to work with big Metashape UDIM mesh models in Substance Painter? I’m hitting a problem when I have 10 or more texture files.  The 10th is missing its associated UV tiles when I open in Substance and is therefore projected wrongly. All other texture files, >10 and <10 are fine, but the 1010 is screwed.  I’m not sure which end is causing the problem.  If I regenerate textures in Agisoft at lower resolution to keep tiles under 10 then the problem goes away, but I need more resolution. 

Can anyone assist?

Alexey Pasumansky

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Re: UDIM issue with 1010 texture
« Reply #1 on: October 12, 2022, 02:21:25 PM »
Hello mikeyjump,

Do you observe this problem on any project that has more than 10 texture atlas pages?

Is the .1010. texture file just missing, corrupted or whether it exists and is correct but doesn't load to Substance Painter for some reason?
Best regards,
Alexey Pasumansky,
Agisoft LLC