I've used Blender to edit the mesh built from depth maps in Metashape. When I import this edited mesh, its location is incorrect, so Build Texture doesn't work correctly. During editing in Blender, I didn't change the coordinates and made sure X, Y, and Z were set to 0, using local coordinates and meters when exporting. I've also tried to use MeshLab to reset the center, but the same location error happens when imported to Metashape. Further, when I try to move the imported mesh in Metashape, it won't save the location using the Move Object tool. Pressing "Reset View" always reverts to the incorrect location.
How can I set the imported mesh to be in the correct location to build the texture from cameras accurately?