Agisoft Metashape > Texture De-Lighter

I still see shadow ghosts ?

(1/1)

kirk:
 From strong contrast shadows .  So I have a few questions:

1. Should I do as much  shadow/light  pointing accross all the model  as possible or it's enough to make just a few.    Somehow I don't se more s better.

2. Should I build  preview for "cast shadows"  first then  full res?

  With preview I get very shadow less result but  low res texture . if I then do "remove cast shadows"  it does it even better  but still low res texture.
  If I do  "remove cast shadows"  straight to full res I get kind of so-so result on my 25 mil mesh  and 11 UDIM 4096 textures .    All the shadows are still there  , just faded  and of low contrast.   After repeating it again  it's a tad bit better  but nowhere as shadow less as on my initial  low res preview. 

So what's right way?


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