Agisoft Metashape > Texture De-Lighter
I still see shadow ghosts ?
(1/1)
kirk:
From strong contrast shadows . So I have a few questions:
1. Should I do as much shadow/light pointing accross all the model as possible or it's enough to make just a few. Somehow I don't se more s better.
2. Should I build preview for "cast shadows" first then full res?
With preview I get very shadow less result but low res texture . if I then do "remove cast shadows" it does it even better but still low res texture.
If I do "remove cast shadows" straight to full res I get kind of so-so result on my 25 mil mesh and 11 UDIM 4096 textures . All the shadows are still there , just faded and of low contrast. After repeating it again it's a tad bit better but nowhere as shadow less as on my initial low res preview.
So what's right way?
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