I have edited meshes for several complex objects (figurines, vases) and need to apply texture to them. I built textures for unedited meshes, but applying those creates visual artifacts (see attached image). When I try to Build Texture for the edited, imported meshes, the texture is either a mish-mash of colors or one solid color (see attached images).
After I edited the meshes, I unwrap UVs in that software and include UVs in the OBJ export.
Is there a strategy anyone can share for successfully applying an existing texture to an edited mesh, or running Build Texture on an edited mesh in Metashape?