Author Topic: scan default face and expressed face with the same poly count and same topology.  (Read 6045 times)


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for example;

i have mounted 30 camera rig.

first i would like to scan default face.
after that the same but with different face express.

how can i make them same topology,same poly count and same UV.

my plan is to apply morph in game engine.

is there any way to do it in agisoft ?


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Hi emrexconi,
You need to use the software wrap3d from russian3dscanner
Fred Lucazeau - Body Scan -
Sketchfab gallery: