Author Topic: scan default face and expressed face with the same poly count and same topology.  (Read 2182 times)


  • Newbie
  • *
  • Posts: 3
    • View Profile
for example;

i have mounted 30 camera rig.

first i would like to scan default face.
after that the same but with different face express.

how can i make them same topology,same poly count and same UV.

my plan is to apply morph in game engine.

is there any way to do it in agisoft ?