No one has answered this so far, its important !
This forum is a bit slow at times.
I also am itching to know this, and that 1.7.3 is not broken whilst 1.7.4 is, is worrying as I just updated thinking I am doing the right thing.
An internet article on Dive3D shows better definition from Depth Map, its better at fine lines, thin pipes, cables etc.
However I deleted out grass around a wheel and mesh firstly in sparse point cloud then again in densePointCloud when in the latter it appeared as if I hadnt even deleted it from those coloured spots after align photos was done.
Then without realising, and going with default settings, I found out I had chosen depth map for generate mesh, and this depth map put the grass back in, I was told use mesh from DensePoint cloud to have it honour the deletion I did in DensePointCloud. As I want the extra definition on pipes etc how do I get rid of grass then ? There is no stage one can delete such and influence depth map mesh generation or is there, that aspect of going straight from sparse cloud to a final mesh and no means of seeing a surface to edit away is UNSETTLING, and is a minus vote it seems for depth maps.
How is editing out areas and unwanted structures done if using depth maps ?
Steve