Hi,
decimate mesh spoils detail on areas that need the fine mesh, but its wrong to end up with so many faces causing my CAD prog to takes ages to do anything with the mesh , when there are planar or non detail areas not requiring thousand of minute polygons.
Is there a way to reduce the faces intelligently ?
Am I right in thinking such reduction is best done in the prog that holds the source photos ?
Could my CAD prog if it has more intelligent mesh revision be used if it has the texture .jpg applied in materials >allocate by object, browse to jpg, (need to do per viewport) carried out ?
Steve