3ds format is limited to about 65,000 triangles per object. Some 3ds exporters in other apps are able to split an object larger object than 65,000 tris into multiple objects. I don't know how Photoscan handles this.
If you are using vertex color in the PLY file, your "texture" is dependent on the point density. In other words, you would not have have a separate texture map, and your "texture" is actually created by the color of the vertices in your model.
I am new to Photoscan, but I think there must be a way to save the model with a separate texture map.