Hello! I'm trying to make a model of an entire room. Several tests with small numbers of images worked out fine. So now I'm using more (150) images. (maybe still not many). I divided the room up into several chunks, and went through the entire workflow. Now however, the textured model looks funny: it is entirely green (see image). I played around with some settings and found that when I turn off the gpu, the texture looks fine (second image)... So. what could be the issue here? I put all settings such that memory usage is low, for testing purpouses (2048 size texture etc). Using the gpu and standards settings usually works fine. But upto now I only used 50 images or so....
thnx