I'm having trouble creating geometry from 13 5 megapixel photos on 4GB of RAM. I ran a similar set with about 20 photos at High Quality 200k triangles and got a really nice model. Other similar chunks keep failing.
While reconstructing and creating geometry it runs at around 1.5GB of RAM. When the geometry reaches 100%, memory usage begins to climb until it runs out and never begins decimating the mesh. The same thing happens at 100k polys/High Quality, but a medium quality build will succeed.
Is this a bug, or is there something about a set of photos that can cause excessive memory usage between the mesh build and decimation?
This is with 0.8.2 build 979. I started to try the same chunk with 0.8.1, but it was going to take 4 hours to complete the geometry rather than the 90 minutes or so that 0.8.2 was going to take and I didn't want to wait. I'm trying 0.8.2 build 958 now.