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Author Topic: failed: error 1286  (Read 1490 times)

Midkhat

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failed: error 1286
« on: January 24, 2022, 03:31:57 AM »
I get bunch of following two errors since switched to 1.8:

2022-01-24 11:13:01 OpenGL Vendor: Apple
2022-01-24 11:13:01 OpenGL Renderer: Apple M1
2022-01-24 11:13:01 OpenGL Version: 2.1 Metal - 76.3
2022-01-24 11:13:01 Maximum Texture Size: 16384
2022-01-24 11:13:01 Quad Buffered Stereo: not enabled
2022-01-24 11:13:01 ARB_vertex_buffer_object: supported
2022-01-24 11:13:01 ARB_texture_non_power_of_two: supported
2022-01-24 11:13:01 Agisoft Metashape Professional Version: 1.8.0 build 13794 (64 bit)
2022-01-24 11:13:01 Platform: Mac OS
2022-01-24 11:13:01 RAM: 16.0 GB
2022-01-24 11:13:02 LoadProject: path =
2022-01-24 11:13:02 loaded project in 0.008163 sec
2022-01-24 11:13:02 Finished processing in 0.008331 sec (exit code 1)
2022-01-24 11:13:02 renderer_qgl.cpp line 659: blitFramebuffer(0, 0, width, height, 0, 0, width, height, 0x00000100, 0x2600) failed: error 1286
2022-01-24 11:13:02 renderer_qgl.cpp line 674: glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, 0x00000100, 0x2600) failed: error 1286
....
2022-01-24 11:13:05 renderer_qgl.cpp line 659: blitFramebuffer(0, 0, width, height, 0, 0, width, height, 0x00000100, 0x2600) failed: error 1286
2022-01-24 11:13:05 renderer_qgl.cpp line 674: glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, 0x00000100, 0x2600) failed: error 1286

They only appear when I create a shape, or import a kml (in both cases - from GUI or API), save and reopen the project.
The errors keep streaming in even when I only move a mouse (or Pan, Zoom, click) in Model view. They stop coming in when switch to Ortho view.