In 0.9.1 I am having trouble figuring out how to create surfaces that had the same level of detail as in 0.8.5 If I use the depth filtering Aggressive option (
which supposedly is the same as default settings before?), all of the fine detail in gravel bar surfaces is erased.
I am running some tests now, but is there any combination of settings that results in the same filtering as 0.8.5? It seems like 0.8.5 did a better job of maintaining surface complexity on coherent (less noisy) surfaces.