I have been playing around with PhotoCatch for Mac OS and it's able to produce some really impressive models, especially with tricky subjects like cars (lots of reflections, smooth surfaces, etc.)
I'm not super happy with the UV mapping though, it's nowhere near as elegant as Metashape.
Would it be possible to integrate the Object Capture API in such a way that it could be selected as a method of generating a mesh, and then Metashape's normal UV mapping and texture generation would take over for that step? That would be very useful!