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Author Topic: purpose of texture count  (Read 1689 times)

renevg

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purpose of texture count
« on: February 25, 2022, 02:54:39 PM »
maybe a silly question, but what is the purpose of the texture count? I know it's a memory thing, so if your computer can't render 16384 you render 4x 8192, but when I export my obj with texture, I can't use a diffuse map consisting of 4 jpgs, as far as I know. So...why? some hidden posibilities?

renevg

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Re: purpose of texture count
« Reply #1 on: February 25, 2022, 06:52:28 PM »
Actually I do get this to work in a 3d program. My bad.