Hi Alexey,
we often observe that PS calculates Octree-level > 10 also for low and medium meshes with moderate spatial extend when working with full resolution images (ground pixel size 2 -7 cm, 5616x3744 pixel). PS tends to fill up the RAM when using arbitrary mode - which we need for a full 3D Object reconstrucion - and it tends to freeze during mesh decimation. It works in most cases with Octree-levels <=10. So we would like to have control on that "screw". Furthemore we would like to have the processing split up in single steps, calculating the dense cloud, filtering it possibly, then meshing.
For the moment we export the dense point cloud and do the rest in third party sw, mostly PCL.
Cheers