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Author Topic: Cameras all inverted - flipped - upside down - relative to model  (Read 1048 times)

mak

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Cameras all inverted - flipped - upside down - relative to model
« on: September 13, 2022, 10:39:02 PM »
After exporting a model as an .fbx and importing to Maya, sometimes the cameras are all upside down relative to the geometry.

In Metashape, if I turn on the display of the thumbnails, they are all correct relative to the model.

After alignment, I've attempted to try rotating the model prior to creating the dense cloud to align with either Y up or Z up - neither made a difference.