Hi Alexey,
I am getting black texture output at all resolutions (2048, 4096, 8192, etc). Color correction on or off. Mosaic, average, etc. I haven't tested every combination, but they all seem to give the same result. I am not seeing any errors in the console, and this is broken for every setup I have loaded. Testing a bit more, it seems to work if I set it to Min or Max Intensity, just not Average or Mosaic. All of the images I use are JPG images converted from RAW in Adobe Bridge.
Here's the console info:
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: NVIDIA GeForce GT 650M OpenGL Engine
OpenGL Version: 2.1 NVIDIA-8.16.74 310.40.00.10f02
Maximum Texture Size: 16384
Quad Buffered Stereo: not enabled
ARB_vertex_buffer_object: supported
ARB_texture_non_power_of_two: supported
This is on a 2012 15" MacBook Pro Retina, but I am also seeing this problem on an early 2012 iMac (and can test on a couple of other machines if you are not seeing this problem on your end).
Hopefully this will help you find the issue. Please let me know if there is anything else I can provide to you.
Good luck! -Chad