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Author Topic: Cameras all inverted - flipped - upside down - relative to model  (Read 3411 times)

mak

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Cameras all inverted - flipped - upside down - relative to model
« on: September 13, 2022, 10:39:02 PM »
After exporting a model as an .fbx and importing to Maya, sometimes the cameras are all upside down relative to the geometry.

In Metashape, if I turn on the display of the thumbnails, they are all correct relative to the model.

After alignment, I've attempted to try rotating the model prior to creating the dense cloud to align with either Y up or Z up - neither made a difference.


MC_LLL

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Re: Cameras all inverted - flipped - upside down - relative to model
« Reply #1 on: April 06, 2025, 09:55:04 PM »
Having the same issue, I have tried the solutions of disabling the XMP camera import  posted here https://www.agisoft.com/forum/index.php?topic=8505.0 but hasn't worked. Any tips?

Duringar

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Re: Cameras all inverted - flipped - upside down - relative to model
« Reply #2 on: April 07, 2025, 11:55:54 AM »
Hi!

Have you tried exporting the model as a different format?

Wish you all the best!