Hi Cort,
those Images are pretty big. Can you check console log during processing, if your GPU is receiving depth maps tasks?
You should see something about peak VRAM usage:
e.g. "group 1/1: expected peak VRAM usage: 619 MB (225 MB max alloc, 4864x5472 mipmap texture, 16 max neighbors)"
...and plenty of lines starting with:
[GPU1] Camera #...
[GPU2] group 1/1...
Maybe there are some limits which needs to be tweaked in preferences, otherwise your big depth maps are calculated on CPU only...
You can also check how is your GPU utilized...at this size of images you should see all the time @100% if everything is OK.