Does anyone else happen to work with big Metashape UDIM mesh models in Substance Painter? I’m hitting a problem when I have 10 or more texture files. The 10th is missing its associated UV tiles when I open in Substance and is therefore projected wrongly. All other texture files, >10 and <10 are fine, but the 1010 is screwed. I’m not sure which end is causing the problem. If I regenerate textures in Agisoft at lower resolution to keep tiles under 10 then the problem goes away, but I need more resolution.
Can anyone assist?