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Author Topic: Reduce Overlap - What is considered a "rough" mesh model?  (Read 1600 times)

beldridg

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Reduce Overlap - What is considered a "rough" mesh model?
« on: December 02, 2022, 06:26:41 AM »
I've used the Reduce Overlap function in the past but I have a question about what is meant by a "rough" model?

I have generally built a mesh from depth maps but with Quality = Low and Face Count = Low.

Would it be better to build from the Tie Points? I'm assuming it would be much faster but what do you sacrifice? Accuracy?

Is there any "best practice" for what constitutes a "Rough Mesh Model" as mentioned in the user manual?

Thanks,

- brett