Hi,
I have a quite weird issue related to multicamera system. I was using a camera with 6 synced modules. Meshing went really well, but textures had visible artifacts. I've tried to narrow down by simplifying the mesh and throwing away more and more cameras and ended up with a single multicamera, simple mesh and the same issue.
One of slave cameras despite having a proper relative orientation estimation to master camera doesn't provide nice textures for part of its view. Some polygons in the view of this slave camera are properly textured (and for texturing this slave camera is used as no other cameras see these polygons), but other polygons just have a weird splat of single color.
Here is the project uploaded to GDrive with the data:
https://drive.google.com/drive/folders/1iV6ubNF6bi8TzZXByRm-VK4u4704lhds?usp=sharingI suspect here a gimbal lock issue. Two angles of slave offset angles for this camera are close to 180.
I will try to roll this camera data 180 degrees to see if the problem disappear. This didn't help.
Metashape 2.0.3, also tested with 2.1.1 and got the same issues. Windows 10, RTX 4090, driver 536.99.