Forum

Author Topic: Decimation / Texture Rebake  (Read 2346 times)

DocPopi

  • Newbie
  • *
  • Posts: 28
    • View Profile
Decimation / Texture Rebake
« on: February 24, 2023, 12:48:03 PM »
Hi there!

I'm currently testing the possibilities of Metashape in terms of optimization of the mesh. The decimation is very fast, but then I cannot find any other way to bake the texture other than re-building it all over again (and that can take a long time).

I saw in this post (https://www.agisoft.com/forum/index.php?topic=12318.0) that there is supposed to be an option to retransfer the texture, but I can't seem to find it. I also have looked into the manual and I still can't find it.

Can anyone tell me where to find this option? Or if it doesn't exist anymore, is there another way to bake the texture after having decimated the object without having to rebuild the texture from scratch?

Thank you :)



Alexey Pasumansky

  • Agisoft Technical Support
  • Hero Member
  • *****
  • Posts: 15163
    • View Profile
Re: Decimation / Texture Rebake
« Reply #1 on: February 24, 2023, 04:03:08 PM »
Hello DocPopi,

The suggested approach is the following:
- build high poly model (model 1),
- build texture for it,
- duplicate Model 1 in the chunk -> get Model 2,
- decimate Model 2,
- open Build Texture dialog, providing that Model 2 is active in the chunk,
- in Source option switch Images (default) to Model 1, then enable Transfer Texture in the advanced section, run the operation.
Best regards,
Alexey Pasumansky,
Agisoft LLC

DocPopi

  • Newbie
  • *
  • Posts: 28
    • View Profile
Re: Decimation / Texture Rebake
« Reply #2 on: February 24, 2023, 07:19:38 PM »
Hey Alexey !

Thank you, it works perfectly!

Best,

DocPopi