Mostly for my own curiousity and education, I am wondering why mesh generation doesn't take full advantage of either my CPUs or my GPUs, or in other words, what is the bottleneck on mesh generation. I am using the PS 1.0 beta, but this seems like it's always been the case for me, so posting in general forum.m
It seems like many other tasks are limited by CPU or GPU or both - where I can look at my performance and see 100% utilization or close to that. On mesh generation my CPU and GPU usage is only in the 15-20% range.
My system: Dell T7500 with two Intel Xeon X5647 2.93 GHz CPUs, 192GB ECC memory, two Gigabyte AMD 7970 GPUs.
Screenshot of mesh progress, CPU/mem use and PS windows attached.