Hello,
I am rendering depth maps in script by calling: triangulateTieoints() followed by buildDepthMaps(). I am getting a lot if zeros in the depth maps - up to 60%. In the actual scene depth varied from 2.5 to 5.5 meters.
However, when I call "render depth maps" from the GUI, these holes are filled, as I expect, since the mesh model cleans up these holes. How do I get access to "post mesh model" depth renders in full resolution (as exrs)? I can't use the rendered depth maps, since they are 8 bit scaled values.
Also, how can get access to these rendered full resolution depth maps from python scripts?
Any help would be very much appreciated.
vkam