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Author Topic: Masks Ignored in BuildDepthMaps  (Read 2458 times)

jeffreyianwilson

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Masks Ignored in BuildDepthMaps
« on: August 02, 2023, 05:14:54 PM »
Hi All,

When I assign masks to images and I build depth maps and mesh, Metashape is ignoring the masks.  It only works when I select volumetric masks but this is not what I want to do.  I have moving objects in my scene, cars at traffic lights which are static in some images and move in others.  I need Metashape to ignore the regions masked.

Jeff
Jeffrey Ian Wilson
Technical Director 3D
Rendered AI
www.rendered.ai

Alexey Pasumansky

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Re: Masks Ignored in BuildDepthMaps
« Reply #1 on: August 03, 2023, 12:41:39 PM »
Hello Jeff,

What version/build of Metashape you are currently using?
Best regards,
Alexey Pasumansky,
Agisoft LLC

jeffreyianwilson

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Re: Masks Ignored in BuildDepthMaps
« Reply #2 on: August 04, 2023, 09:11:24 PM »
Hello Jeff,

What version/build of Metashape you are currently using?

Metshape Pro 2.0.2
Jeffrey Ian Wilson
Technical Director 3D
Rendered AI
www.rendered.ai

Alexey Pasumansky

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Re: Masks Ignored in BuildDepthMaps
« Reply #3 on: August 07, 2023, 05:34:52 PM »
Hello Jeff,

I am not observing this problem. Do you see that the depth maps is outside the masked region in the Photo view (you can enable show mask and show depth options)?
Best regards,
Alexey Pasumansky,
Agisoft LLC

jeffreyianwilson

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Re: Masks Ignored in BuildDepthMaps
« Reply #4 on: August 14, 2023, 05:31:24 PM »
Hello Jeff,

I am not observing this problem. Do you see that the depth maps is outside the masked region in the Photo view (you can enable show mask and show depth options)?

It works when you build point clouds from depth maps from photos, but masks are ignored when building point cloud from depth.

Jeffrey Ian Wilson
Technical Director 3D
Rendered AI
www.rendered.ai