Good Morning,
Great update!
I have bumped into 1 issue: I tried importing a number of large textured mesh models into the new version of Metashape. These work well on the last version (i have gone back and checked) Some of meshes i tested were created using other photogrammetry software's or other companies. The problem i am experiencing is when i import a textured model the model breaks and parts of the model look like they are originating from a single location with lines (not the whole model just sections). When i switch the view to shaded, solid or wireframe the model looks perfect again.
Its only when switching to the Textured view that the model breaks. I recreated this with both OBJ, FBX and GLB file formats. We normally use UDIM texture format but ticking or unticking this box doesn't seem to resolve the issue.
I have made a sample OBJ which i can share as i just made it with open source data . it normally only happens with larger models small models all seem to work fine. It also doesn't seem to affect any models we made in agisoft though I'm not sure why.
OBJ models still have some textures though there all wrong, GLB models just go Black.
Let me know if you want the sample obj