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Author Topic: True Mosaic Texturing  (Read 8402 times)

jeffreyianwilson

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True Mosaic Texturing
« on: November 07, 2023, 08:03:09 PM »
Texturing has always been one of Metashape's weaknesses, especially with sparse photography.  I would like to request a feature for mosaic texturing where MS uses a single camera per polygon taking the sharpness of that camera view into account.

Thanks,
Jeff
Jeffrey Ian Wilson
Technical Director / Program Manager
3D Scanning Masterclass
https://jeffreyianwilson.com

Alexey Pasumansky

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Re: True Mosaic Texturing
« Reply #1 on: November 08, 2023, 02:40:04 PM »
Hello Jeff,

Do you have any sample dataset that you can share for our internal analysis of the problem and testing possible ways to fix it?
Best regards,
Alexey Pasumansky,
Agisoft LLC

lunar

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Re: True Mosaic Texturing
« Reply #2 on: November 08, 2023, 05:35:34 PM »
Hi
 isn't it the case that for a given polygon there is a section of the most perpendicular camera?

jeffreyianwilson

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Re: True Mosaic Texturing
« Reply #3 on: November 08, 2023, 11:07:34 PM »
Hello Jeff,

Do you have any sample dataset that you can share for our internal analysis of the problem and testing possible ways to fix it?

The samples I have are show NDA and can't be posted here.  Is there an official email I can send through to get NDA's signed?
Jeffrey Ian Wilson
Technical Director / Program Manager
3D Scanning Masterclass
https://jeffreyianwilson.com

Mak11

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Re: True Mosaic Texturing
« Reply #4 on: November 08, 2023, 11:51:34 PM »
If I'm not mistaken this is one of the new features of RC 1.3 (in experimental mode).

Mak